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Spiderweb Mystery

Spider Web Mystery Investigation

The Spider Web Mystery is an unsolved mystery in Red Dead Redemption 2. Below is the complete step-by-step walkthrough cataloging all the evidence and data.


Part 1: Butcher's Creek Pentagram & Fort Brennand Ciphers

PART 1

Beginning at Butcher's Creek pentagram geometry and proceeding southwest through the Fort Brennand outhouses and pictogram sequence.

Step 1

Butcher's Creek Pentagram

Active 4:00 AM - 5:00 AM

The spiderwebs on the telegraph poles—originally uncovered by the Reddit user u/FL4VA-01 in this post—mark the first clue found by the community, though they do not represent the initial step of the sequence.

We begin our investigation at Butcher's Creek, Roanoke Ridge. Beneath one of the wooden structures built on stilts, a glowing red pentagram appears under the floorboards strictly between the hours of 4:00 AM and 5:00 AM.

Location
Butcher's Creek, Roanoke Ridge, New Hanover
Coordinates
X: 2587.045, Y: 828.171, Z: 82.027
Asset
cablemesh277747_hvlit001
Figure 1.1a: Pentagram beneath the house. Full view of the pentagram from beneath the stilted house.
Figure 1.1b: Creek house exterior. Exterior context showing the pentagram's position below the house.
Figure 1.1c: Pentagram close-up. Close detail of the glowing lines and surrounding floor structure.
Figure 1.1d: First-person view. Player-level view from inside the crawlspace beneath the house.
Figure 1.1e: Overhead angle. Wide overhead angle showing the complete symbol and broken structure.
Figure 1.2: Butcher's Creek Map Location Pin. Pentagram position read from jklm_7_10_rds_props_strm_0.ymap, drawn on the game's own minimap tiles
Figure 1.3: Pentagram Raw Asset. Render of cablemesh277747_hvlit001.ydr from the game files: a star in a circle built with the cable tool
Step 2

Outhouses 1-5 & Geometric Pentagram Connection

5 Outhouses

Nearby outhouses surrounding the settlement have numerical tally marks etched inside them numbered 1 through 5. Outhouse #4 contains key additional markings: the initials "LJ" and "SM", alongside a carved symbol depicting Fort Brennand.

Outhouse 1 — Tally Mark I

Location
Butcher's Creek, Roanoke Ridge, New Hanover
Coordinates
X: 2576.377, Y: 820.570, Z: 79.052
Asset
but_01_outhouse_cliff_002.ydr
Figure 1.3a: Free-camera view. Close free-camera view of the first tally mark.
Figure 1.3b: Arthur's view. In-game player view showing the tally's placement inside the outhouse.
Figure 1.3c: Asset viewer. CodeX asset view of the outhouse model and its tally mark.
Figure 1.4: Outhouse 1 Map Location Pin. but_01_outhouse_cliff_002 position from the .ymap files

Outhouse 2 — Tally Mark II

Location
Butcher's Creek, Roanoke Ridge, New Hanover
Coordinates
X: 2515.115, Y: 759.233, Z: 74.186
Asset
but_01_outhouse_cliff_004.ydr
Figure 1.5a: Free-camera view. Close free-camera view of the second tally mark.
Figure 1.5b: Arthur's view. In-game player view showing the tally's placement inside the outhouse.
RAW ASSET NEEDED

Outhouse 2 Raw Asset

Extracted texture or render of but_01_outhouse_cliff_004.ydr

Coming soon

Figure 1.5c: Extracted texture or render of but_01_outhouse_cliff_004.ydr.
Figure 1.6: Outhouse 2 Map Location Pin. but_01_outhouse_cliff_004 position from the .ymap files

Outhouse 3 — Tally Mark III

Location
Butcher's Creek, Roanoke Ridge, New Hanover
Coordinates
X: 2549.890, Y: 821.043, Z: 75.698
Asset
but_01_outhouse_cliff_01.ydr
Figure 1.7a: Free-camera view. Close free-camera view of the third tally mark.
Figure 1.7b: Arthur's view. In-game player view showing the tally's placement inside the outhouse.
RAW ASSET NEEDED

Outhouse 3 Raw Asset

Extracted texture or render of but_01_outhouse_cliff_01.ydr

Coming soon

Figure 1.7c: Extracted texture or render of but_01_outhouse_cliff_01.ydr.
Figure 1.8: Outhouse 3 Map Location Pin. but_01_outhouse_cliff_01 position from the .ymap files

Outhouse 4 — Tally Mark IIII

Location
Butcher's Creek, Roanoke Ridge, New Hanover
Coordinates
X: 2574.565, Y: 767.026, Z: 80.673
Asset
but_01_outhouse_cliff_003.ydr
Figure 1.9a: Free-camera view. Close free-camera view of the fourth tally mark.
Figure 1.9b: Arthur's view. In-game player view showing the tally's placement inside the outhouse.
RAW ASSET NEEDED

Outhouse 4 Raw Asset

Extracted texture or render of but_01_outhouse_cliff_003.ydr

Coming soon

Figure 1.9c: Extracted texture or render of but_01_outhouse_cliff_003.ydr.
Figure 1.10: Outhouse 4 Map Location Pin. but_01_outhouse_cliff_003 position from the .ymap files

Outhouse #4 Key Carvings

Outhouse #4 houses the pivotal clue linking the pentagram to Fort Brennand. It displays the tally mark, the hidden initials "LJ" and "SM", and the Fort Brennand pictogram outline.

Outhouse 4 — Fort Brennand Symbol
Location
Outhouse 4, Butcher's Creek, Roanoke Ridge, New Hanover
Coordinates
X: 2574.565, Y: 767.026, Z: 80.673
Asset
but_01_outhouse_cliff_003.ydr
Figure 1.11a: Free-camera view. Close free-camera view of the Fort Brennand symbol beside the fourth tally.
Figure 1.11b: Arthur's view. In-game player view showing the Fort Brennand symbol's placement inside Outhouse 4.
RAW ASSET NEEDED

Fort Brennand Symbol Raw Asset

Extracted texture or render from but_01_outhouse_cliff_003.ydr

Coming soon

Figure 1.11c: Extracted texture or render from but_01_outhouse_cliff_003.ydr.
Outhouse 4 — Hidden LJ & SM Marks

Walk behind Outhouse 4 and shoot the two vertical planks covering its rear wall. Once both planks are destroyed, the hidden "LJ" and "SM" developer marks become visible.

Location
Behind Outhouse 4, Butcher's Creek, Roanoke Ridge, New Hanover
Coordinates
X: 2578.043, Y: 771.480, Z: 81.922
Asset
Coming soon
Figure 1.12a: Before shooting. The rear wall before the two covering planks are shot away.
Figure 1.12b: Arthur's view after shooting. Player view of the exposed initials after removing the two planks.
Figure 1.12c: Free-camera close-up. Close view of the revealed LJ and SM marks.
RAW ASSET NEEDED

LJ & SM Raw Asset

Extracted texture or render of the hidden LJ and SM marks

Coming soon

Figure 1.12d: Extracted texture or render of the hidden LJ and SM marks.

Outhouse 5 — Tally Mark IIIII

Location
Butcher's Creek, Roanoke Ridge, New Hanover
Coordinates
X: 2504.238, Y: 816.938, Z: 71.955
Asset
but_01_outhouse_cliff.ydr
Figure 1.13a: Free-camera view. Close free-camera view of the fifth tally mark.
Figure 1.13b: Arthur's view. In-game player view showing the tally's placement inside the outhouse.
Figure 1.13c: Asset viewer. CodeX asset view of the outhouse model and its five tally marks.
Figure 1.14: Outhouse 5 Map Location Pin. but_01_outhouse_cliff position from the .ymap files
Figure 1.15: Drawn Pentagram Connection Diagram. Joining the outhouses in tally order crosses itself exactly five times: a pentagram, from file positions
Step 3

Fort Brennand Tallies 6-7 & Pictogram Sequence

Tallies 6 & 7

Visiting Fort Brennand, we locate tally marks 6 (inside the main outhouse) and 7 (inside the south watchtower fireplace). Directly behind tally mark #7, there are 3 carved pictograms displaying a telegraph pole, a factory, and an oil puddle.

Tally Mark 6

Location
Fort Brennand (Main Outhouse), Roanoke Ridge / Heartlands Border
Coordinates
X: 2462.588, Y: 294.389, Z: 70.566
Asset
civ_01_outhouse.ydr
Figure 1.16: Free-camera view.
Figure 1.17: Arthur's view.
Figure 1.18: Asset view.
Figure 1.19: Tally Mark 6 Map Location Pin. civ_01_outhouse at 2464.85, 294.38

Tally Mark 7

Location
Fort Brennand South Watchtower Fireplace
Coordinates
X: 2446.193, Y: 304.041, Z: 70.305
Asset
civ_twr_03b.ydr
Figure 1.20: Free-camera view.
Figure 1.21: Arthur's view.
Figure 1.22: Asset view.
Figure 1.23: Tally Mark 7 Map Location Pin. civ_twr_03b at 2444.15, 305.47

Triple Pictogram

Location
Fort Brennand South Watchtower (Behind Tally 7 Fireplace)
Coordinates
X: 2446.193, Y: 304.041, Z: 70.305
Asset
civ_twr_03b.ydr
Figure 1.24: Free-camera view.
Figure 1.25: Arthur's view.
Figure 1.26: Asset view.
Figure 1.21: Video 2:50 Destination Map Pin. The pictograms' destination: the glyph pole by Cornwall Kerosene & Tar
PHOTO NEEDED

Tally 6 Geographical Breakdown

Image showing what tally 6 represents geographically

Coming soon

Figure 1.22: Image showing what tally 6 represents geographically.
PHOTO NEEDED

Tally 7 Geographical Breakdown

Image showing what tally 7 represents geographically

Coming soon

Figure 1.23: Image showing what tally 7 represents geographically.
Figure 1.24: Factory & Pole Alignment Node. Factory and pole: the glyph sits about 190 m west of the Cornwall works

PART 2

Part 2: Cornwall Tar Spider Glyph, 8 Webs & Fort Wallace Guitars

Decoding the spider carving near Cornwall Tar, mapping the 8 time-gated spider webs to the center web, and tracking the North/West directional ciphers to Fort Wallace.

Step 4

Cornwall Kerosene & Tar Spider Carving

Map Key Glyph

The symbols inside Fort Brennand point directly to a specific telephone pole located near Cornwall Kerosene & Tar. Carved into the wood of this pole is an intricate spider engraving. On the exact same pole, a physical spider web holding a shootable feather spawns during narrow nighttime hours.

Applying the spider carving as a scaled overlay onto the world map aligns each of the spider's legs directly with 7 other telegraph poles across the region. Each of these poles spawns a feathered web exclusively during specific night hours (e.g. 2-3 AM, 3-4 AM) and remains completely invisible outside its active window.

Location
Cornwall Kerosene & Tar Railway
Coordinates
338.32, 553.79, 116.28
Asset
jklm_7_10_scratchin
Figure 2.1: Telegraph Pole Map Location Pin. jklm_7_10_scratchin at 338.32, 553.79, 116.28
PHOTO NEEDED

Spider Carving on Pole (In-Game)

In-game photo of spider carving on telegraph pole surface

Coming soon

Figure 2.2: In-game photo of spider carving on telegraph pole surface.

Figure 2.3: Unstretched Spider Glyph raw 3D asset model carved on the Cornwall Tar pole.

PHOTO NEEDED

Spider Web on Pole Photo

Picture of spider web with feather on Cornwall Tar pole (Active 3:00 AM - 4:00 AM)

Coming soon

Figure 2.4: Picture of spider web with feather on Cornwall Tar pole (Active 3:00 AM - 4:00 AM).
Figure 2.5: Spider Carving Map Overlay Diagram. Least-squares fit of the glyph texture to the webs: no mirroring, 3.4 degree rotation, legs within 91-261 m (p = 0.0005)
Data Table

The 8 Spider Web Leg Nodes Master Database

8 Active Nodes

Complete catalog of all 8 spider-leg node telegraph poles, active nighttime hours, feather status, coordinates, and asset IDs:

Asset IDGeographic LocationCoordinatesActive Time WindowFeather ColorImage Status
spiderdream01Ringneck Creek (Eris Field)1452.37, -628.68, 68.065:00 AM - 6:00 AMBlack FeatherComing soon
spiderdream02Heartland Oil Fields (North-Central)820.30, 732.13, 118.445:00 AM - 6:00 AMBlack FeatherComing soon
spiderdream03Cornwall Kerosene & Tar (East Railway Pole)337.88, 554.62, 121.863:00 AM - 4:00 AMBlack FeatherComing soon
spiderdream04Emerald Station (North Rails)1519.09, 367.19, 98.154:00 AM - 5:00 AMBlack FeatherComing soon
spiderdream05Heartland Overflow (Northern Tracks)1490.70, 624.05, 97.402:00 AM - 3:00 AMBlack FeatherComing soon
spiderdream06Scarlett Meadows (South Border)992.27, -899.54, 76.632:00 AM - 3:00 AMRed FeatherComing soon
spiderdream07Southfield Flats (North Rails)1051.82, -1040.19, 77.024:00 AM - 5:00 AMRed FeatherComing soon
spiderdream08Saint Denis (Southeast Rails)2879.51, -1050.65, 50.453:00 AM - 4:00 AMRed FeatherComing soon
Step 5

Geographic Center: 9th Featherless Web

Active 1:00 AM - 2:00 AM

In the exact geographic center of the spider leg overlay, a 9th spider web spawns near Dewberry Creek strictly between 1:00 AM and 2:00 AM. Unlike all other 8 webs, this center web lacks a feather.

When observed from a specific perspective angle, the strands of this featherless web reveal two distinct clues: the letter "N" and the silhouette of a telegraph pole.

Location
Dewberry Creek Geographic Center
Coordinates
1282.0, -131.6, 99.7
Asset
cablemesh87397_thvy001, cablemesh87399_thvy001, cablemesh87405_hvlit001, cablemesh87455_hvlit001
Figure 2.6: Center Web Map Location Pin. Center web meshes at about 1282, -131.6 - 51 m from the average of the eight feathers
Figure 2.7: Center Web Perspective Clues Image. File-geometry render, not an in-game photo: seen face-on from the ENE
Figure 2.8: Center Web Raw Asset Model. The four timed cable meshes, rendered from the game files
Step 6

Heading North: "W" + 5 Poles Cipher

North Trajectory

Following the "N" clue directly North brings us to a telegraph pole along the line. Shooting the pole reveals an underlying carved cipher displaying a "W" alongside 5 telegraph pole markings.

Location
Telegraph Line North of Center Web
Coordinates
1270.03, 761.04, 96.32
Asset
jklm_11_14_rds_me2
Figure 2.9: North Pole Map Location Pin. 893 m at 359.2 degrees from the center web to jklm_11_14_rds_me2
Figure 2.10: West Cipher Carving Image (In-Game). Model render of jklm_11_14_rds_me2.ydr (in-game photo still wanted)

Figure 2.11: Carved West (W) + 5 poles cipher raw 3D asset model.

Step 7

Heading West: "NW" + Guitar Cipher

West 5 Poles

Proceeding West and counting exactly 5 telegraph poles along the track leads to another target pole. Shooting this pole uncovers a carved "NW" arrow accompanied by an acoustic guitar silhouette, pointing Northwest toward Fort Wallace.

Location
5th Telegraph Pole West
Coordinates
1089.42, 789.71, 109.89
Asset
jklm_11_14_rds_me3
Figure 2.12: 5th West Pole Map Location Pin. The file places four poles between me2 and me3: me3 is the 5th pole west
Figure 2.13: NW + Guitar Carving Image (In-Game). Model render of jklm_11_14_rds_me3.ydr (in-game photo still wanted)

Figure 2.14: Carved Northwest (NW) + Guitar cipher raw 3D asset model.

Step 8

Fort Wallace Guitars & Roof Bird Carvings

Final Clue Node

The NW line leads to Fort Wallace. Seen from above, the structural wall layout of Fort Wallace forms the clear outline of an acoustic guitar.

Inside the fort, two acoustic guitars are discovered: the first guitar points directly toward the main watchtower. Inside the middle of the tower, a second guitar points straight up. Climbing onto the watchtower roof reveals 2 bird carvings etched into the timber beam geometry.

Location
Fort Wallace
Coordinates
321.28, 1510.42, 183.94
Asset
old_fort_twr3, p_guitar01x, old_tower03_int
Figure 2.15: Fort Wallace Guitar Map Location Pin. Guitar 1 lies flat in the yard; guitar 2 is inside the tower interior, tilted 80 degrees upward
NW Path to Fort Wallace. 1,053 m at 313 degrees from me3 to old_fort_twr3 (true NW is 315 degrees)
PHOTO NEEDED

First Guitar Location Photo

Image of first guitar pointing towards the watchtower

Coming soon

Figure 2.16: Image of first guitar pointing towards the watchtower.
PHOTO NEEDED

Middle Tower Guitar Photo

Image of watchtower interior with guitar pointing straight up

Coming soon

Figure 2.17: Image of watchtower interior with guitar pointing straight up.
PHOTO NEEDED

Roof Bird Carvings Zoomed Photo

Picture from watchtower roof zoomed in on the 2 bird carvings

Coming soon

Figure 2.18: Picture from watchtower roof zoomed in on the 2 bird carvings.
Figure 2.19: Roof Bird Carvings Geometry Wireframe. old_fort_twr3.ydr roof geometry with the notch shapes in the shingle mesh circled
ORIGINAL PAGE PRESERVED BELOW

The Investigation Log (Original View)

The pre-existing step-by-step trail of the Red Dead Redemption 2 Spider Web Mystery retained below in full.

Archive Step 1

Butcher's Creek Pentagram & Outhouse Marks

The trail begins in the remote settlement of Butcher's Creek, Roanoke Ridge. Underneath a dilapidated house built on stilts, a glowing red pentagram appears strictly between 4:00 AM and 5:00 AM.

Occult Geometry & Signatures

Five outhouses surround the Butcher's Creek settlement. Each has numerical tally marks scratched into it (ranging from 1 to 5). When you plot the coordinates of these outhouses on the map and connect them, they form a perfect pentagram geometry.

Outhouse #4 contains the key: behind it, shoot away the two covering planks to reveal the initials "LJ" and "SM". The outhouse also carries a crude drawing of the outline of Fort Brennand.

This pentagram layout and initials lead directly to the coordinates of Fort Brennand.

Figure 1.1: Glowing Butcher's Creek Pentagram (Active 4:00 AM - 5:00 AM).


Archive Step 4

Mapped Spider Leg Nodes

Applying the spider glyph overlay onto the world map reveals its legs pointing directly to 8 telegraph poles. Each pole features a web that spawns only during narrow nighttime hour windows:

The Stretched Map Overlay

When the spider glyph is stretched to match the coordinate scale of the game's region map, its 8 legs lock onto the precise locations of the time-sensitive feathered webs.

At each node, shooting the feather inside the web triggers the physical interaction state. This is required to reveal the carved clues on the poles.

Figure 4.1: The official stretched Map Overlay showing the 8 spider-leg node alignments.

Pole IDGeographic LocationActive TimeWeb Screenshot
spiderdream01Ringneck Creek (Eris Field)5:00 AM - 6:00 AMView Image
spiderdream02Heartland Oil Fields (North-Central)5:00 AM - 6:00 AMView Image
spiderdream03Cornwall Tar (East Rails)3:00 AM - 4:00 AMView Image
spiderdream04Emerald Station (North Rails)4:00 AM - 5:00 AMView Image
spiderdream05Heartland Overflow (Northern Tracks)2:00 AM - 3:00 AMView Image
spiderdream06Scarlett Meadows (South Border)2:00 AM - 3:00 AMView Image
spiderdream07Southfield Flats (North Rails)4:00 AM - 5:00 AMView Image
spiderdream08Saint Denis (Southeast Rails)3:00 AM - 4:00 AMView Image

All in-game screenshots were captured directly in-game; 3D asset imagery was extracted using CodeX.